3D Game Engine Design: A Practical Approach to Real-Time Computer Graphics
USD 9.21 USD
3D Game Engine Design: A Practical Approach to Real-Time Computer Graphics by David H. Eberly Pages are clean and are not marred by notes or folds of any kind. ~ ThriftBooks: Read More, Spend Less
Specifications
| Binding | Hardcover |
| Book Title | 3D Game Engine Design |
| Weight | 2 lbs |
| Product Group | Book |
| IsTextBook | Yes |
| ISBN | 9781558605930 |
| Subject Area | Art, Computers |
| Publisher | CRC Press LLC |
| Item Length | 0.9 in |
| Publication Year | 2000 |
| Type | Textbook |
| Format | Hardcover |
| Language | English |
| Item Height | 1.3 in |
| Author | David H. Eberly |
| Item Weight | 42.3 Oz |
| Item Width | 0.7 in |
| Number Of Pages | 561 Pages |
This textbook covers both theory and hands-on exercises in equal measure.